Project QT gameplay: a puzzle board that feeds an RPG

Project QT belongs to a rare group of games: a match-3 puzzle that respects its RPG half. Nothing on the board happens in a vacuum — every combo you make feeds a real battle happening right after.

The match-3 core

Every fight starts on a colorful board full of gems. Swap two adjacent gems to line up three or more of the same color; each cleared row charges your team's skills and chips away at enemy defenses. Some stages add shields that only crack when you match a specific color, others demand you clear a certain number of gems before the turn counter runs out. The rules stay simple, but stage design keeps inventing new wrinkles, which is why the puzzle part never goes stale.

Combat after the board

When the board phase ends, your girls take over. Battles are turn-based: your front line attacks, your supports heal and buff, and skills fire off in the order you chose. The mana you generated on the board decides how early and how often those skills trigger, so a strong opening match can decide the whole fight before the first punch is thrown.

Project QT puzzle board during a stage, gems lined up for a match
Chain matches to charge your girls' skills

Team building and synergy

Your roster is your real arsenal. Each girl has a role — some hit hard, some tank, some heal or strip enemy buffs — and matching the right roles to a stage makes a bigger difference than raw levels. Pay attention to the affinities of your girls against the monsters you face; a team that covers its weaknesses will clear stages the same level as a stacked team that ignores them.

Summons: growing the roster

New girls arrive through the summon system. Keys and gems pull from the pool of heroines and monster girls, and duplicates upgrade a girl's rarity, unlocking stronger passives and higher stat caps. Save your premium currency for summon events with boosted rates, and your pulls will go noticeably further.

Project QT summon result showing a newly recruited heroine
Every summon can change your team

Modes beyond the story

Story stages teach you the basics, but the game opens up quickly. Explore sends you on short expeditions for resources; the Tower is a climbing gauntlet that rewards a weekly reset; the Arena pits your team against other players' defenses; Invasion throws bigger, meaner bosses at you; Dungeons rotate daily with different rules; and Faction War is the endgame battleground where guilds fight for control. Each mode asks for a slightly different team, which keeps the whole roster useful.

ModeWhat it isWhy play it
StoryMain campaign stagesCore progress, first summons
ExploreResource expeditionsGold, items, girl shards
TowerEndless climbing gauntletWeekly rewards, summon keys
ArenaPvP vs other playersRank rewards, bragging rights
InvasionBoss battlesEvent currency, rare materials
DungeonsRotating daily challengesEvolution materials
Faction WarGuild vs guild territoryEndgame gear and currency

Events keep the meta moving

Limited-time events arrive every few weeks, usually with their own story, a boosted summon banner, and a reward track that hands out keys, evolution materials, and exclusive girls. Even if you only log in for the event, the daily missions alone are enough to fund steady progress over a season. The community calendar stays busy, so there is nearly always a reason to check in.


Project QT rewards both kinds of players: those who love the puzzle and those who live for the collection. The two halves feed each other, and the game is generous enough that neither side ever feels locked out. If you have not tried a puzzle RPG before, this is a friendly place to start — and if you have, the board will feel familiar but the battles will keep you honest.